🀄 Riichi Trainer

Riichi Mahjong Glossary

Fifty terms you will meet at any Japanese mahjong table, grouped by where they show up. Tap «Read more» on any entry to jump to a full explainer.

Game flow and state(10)

Yaku (役)
Scoring patterns required for a legal win. Every winning hand needs at least one yaku — dora alone never qualifies.Read more →
Tenpai (聴牌)
The state of being exactly one tile away from a legal winning shape. Required before you can declare riichi or collect the noten payment.Read more →
Shanten (向聴)
How many tile swaps a hand sits from tenpai. Shanten 0 is tenpai; -1 is an already-winning hand.Read more →
Noten (不聴)
Not tenpai. At exhaustive draw, noten players pay 3000 points total to the tenpai side.Read more →
Agari (和了)
Winning the hand — the umbrella term that covers both tsumo and ron.
Tsumo (自摸)
Winning on the tile you draw yourself. On a closed hand it also scores 1 han via menzen tsumo.
Ron (栄和)
Winning by claiming an opponent's discard. Blocked by furiten.
Ryuukyoku (流局)
Exhaustive draw — the live wall runs out before anyone wins. The tenpai payment settles and the dealership may rotate.Read more →
Renchan (連荘)
Dealer keeps the seat after winning the hand or being tenpai at exhaustive draw. The honba counter ticks up.Read more →
Honba (本場)
Bonus-round counter incremented on every renchan or ryuukyoku. Each typically adds 300 points to the next winning hand.Read more →

Declarations and calls(8)

Riichi (立直)
Closed-tenpai declaration: discard sideways, bet 1000 points, lock the hand. Scores 1 han and unlocks ippatsu and uradora.Read more →
Ippatsu (一発)
Winning within one uninterrupted go-around after riichi. Worth 1 han; cancelled by any call between the riichi and the win.Read more →
Menzen (門前)
Closed hand — no calls have been made. Riichi, pinfu, ippatsu and menzen tsumo all require menzen status.Read more →
Pon (ポン)
Calling any opponent's discard to complete a triplet using a pair from your hand. Opens the hand.Read more →
Chi (チー)
Calling the left-side opponent's discard to complete a sequence using two tiles from your hand. Opens the hand.Read more →
Kan (カン)
Four-tile group declaration. Closed (ankan), extended (kakan) or open (minkan). Each kan flips a new dora indicator.Read more →
Rinshan (嶺上)
Replacement tile drawn from the dead wall after a kan. Winning on it scores Rinshan Kaihou (1 han).Read more →
Furiten (振聴)
Locked out of winning by ron because one of your waits sits in your own river — or in anyone's river after riichi.Read more →

Tiles and dora(9)

Manzu (萬子)
Character suit, 1m–9m. Each tile is marked with a Chinese numeral and the 萬 character.
Pinzu (筒子)
Circle suit, 1p–9p. Each tile shows that many round dots.
Souzu (索子)
Bamboo suit, 1s–9s. The 1s is traditionally drawn as a bird.
Honors (字牌)
Winds (East / South / West / North, 1z–4z) and dragons (White / Green / Red, 5z–7z). Honors never form sequences.
Terminals (老頭)
The 1s and 9s of the three numbered suits. Their presence drives the chanta family of yaku.
Simples (中張)
The 2s through 8s of the numbered suits — neither terminals nor honors. A hand made entirely of simples scores tanyao.
Dora (ドラ)
Bonus tile. Each one in the winning hand adds 1 han, but dora is not itself a yaku.Read more →
Aka Dora (赤ドラ)
Red 5m, 5p and 5s. Each red five counts as 1 han, independent of the dora indicator.Read more →
Ura Dora (裏ドラ)
Dora revealed by flipping the tile underneath each dora indicator — only counted when winning after riichi.Read more →

Hand structure and waits(10)

Meld (面子)
Any completed group: sequence, triplet, kan or pair. A standard hand is four melds plus a pair.
Shuntsu (順子)
Sequence — three consecutive same-suit tiles such as 4-5-6p. Honors cannot form sequences.
Koutsu (刻子)
Triplet — three identical tiles. Concealed triplets (ankou) add fu and may score sanankou.
Kantsu (槓子)
Kan — four identical tiles declared as a single group. Replaces a triplet in the four-melds-plus-pair count.Read more →
Toitsu (対子)
Pair — two identical tiles. Every standard hand needs exactly one as the head.
Ryanmen (両面)
Two-sided open wait — 5-6m waits on both 4m and 7m. The most flexible wait shape and required for pinfu.
Kanchan (嵌張)
Closed-in middle wait — 5-7m waits only on 6m. Adds 2 fu.
Penchan (辺張)
Edge wait — 1-2 waiting on 3, or 8-9 waiting on 7. Adds 2 fu and forbids pinfu.
Shanpon (双碰)
Two-pair wait — completing either pair to a triplet wins. Adds no fu for the wait.
Tanki (単騎)
Single-tile pair wait — twelve tiles already form four melds, waiting on the head. Adds 2 fu.

Scoring tiers(8)

Han (翻)
Doubles count — sum of every yaku in the hand plus 1 per dora. The exponent in the base-points formula.Read more →
Fu (符)
Base-value points capturing hand shape — wait, triplets, kan, yakuhai pair, and win method. Rounded up to the next 10.Read more →
Yakuhai (役牌)
1-han yaku from a triplet of any dragon, the round wind or your seat wind. The workhorse for open hands.Read more →
Mangan (満貫)
Scoring cap at 8000 base points. Reached at 5 han, or 4 han with 40+ fu, or 3 han with 70+ fu.Read more →
Haneman (跳満)
Scoring tier at 12000 base points. Awarded for 6–7 han.Read more →
Baiman (倍満)
Scoring tier at 16000 base points. Awarded for 8–10 han.Read more →
Sanbaiman (三倍満)
Scoring tier at 24000 base points. Awarded for 11–12 han.Read more →
Yakuman (役満)
Top scoring tier — 32000 base points. Awarded for 13+ han or any qualifying yakuman shape such as Kokushi Musou.Read more →

Defense(5)

Genbutsu (現物)
Safe tile already in the threat's river — by furiten, they cannot ron on it for the rest of the hand.Read more →
Suji (筋)
Number-line inference: if 5 is in the river, 2 and 8 are safe against a ryanmen on that suit. Doesn't cover other wait shapes.Read more →
Kabe (壁)
Wall reading — all four copies of a connector tile are visible, so any wait depending on it is impossible.Read more →
One Chance (ワンチャンス)
Three of the four copies of a key connector are visible. Waits requiring it are unlikely but not impossible.Read more →
Betaori (ベタ降り)
Full defense — picking the safest possible discard every turn, even at the cost of breaking your own shape, until the threat clears.Read more →