🀄 Riichi Trainer

Riichi Mahjong Yaku

Yaku are the scoring patterns that turn a complete hand into a valid win. Browse the full list below.

1 Han(10)

Riichi

1 Han

Closed only

Declared on a closed tenpai hand by discarding sideways and betting 1000 points. Locks the hand and unlocks a chance for ippatsu and uradora.

Ippatsu

1 Han

Closed only

Winning within one go-around after declaring riichi, before any call or kan interrupts the turn. Closed-only by virtue of requiring riichi, and one of the cheapest ways to add a free han to a riichi hand — it stacks freely with everything else riichi unlocks.

Menzen Tsumo

1 Han

Closed only

Winning by self-draw on a fully closed hand (no calls). The default kicker on any closed tsumo win, which is why riichi + pinfu + tsumo is the canonical fast-cheap closed-attack template.

Pinfu

1 Han

Closed only

A closed hand of all sequences, with a non-yakuhai pair and a two-sided (ryanmen) wait. Adds zero fu beyond the base — pinfu tsumo stays at 20 fu, pinfu ron rounds to 30. The high-frequency partner of riichi and tanyao in closed-attack templates.

Iipeiko (Pure Double Sequence)

1 Han

Closed only

Two identical sequences (e.g. two 234m) in the same suit, in a closed hand. 1 han, closed-only — any call kills it outright. Replaced by ryanpeikou (3 han) when the hand contains two such pairs of identical sequences.

Tanyao (All Simples)

1 Han

A hand containing no terminals (1s, 9s) and no honor tiles — only 2-8 of suits. 1 han, open or closed under modern kuitan rules; strict rulesets still require menzen. The workhorse open yaku, easy to lock in whenever the early hand is heavy on middle tiles.

Yakuhai (Value Tiles)

1 Han

A triplet (or kan) of any dragon, the round wind, or the player's seat wind. Each qualifying triplet scores 1 han, and a triplet that doubles as both round-and-seat wind (renpuuhai) scores 2 under most rulesets. The simplest open-friendly yaku in the game.

Haitei Raoyue (Last Tile Draw)

1 Han

Winning by self-draw on the very last tile drawn from the wall. Companion to houtei (the equivalent last-discard ron). Always check waits before the final draw.

Houtei Raoyui (Last Tile Discard)

1 Han

Winning by ron on the very last discard of the round. Companion to haitei (the equivalent last-tile self-draw). Easy to overlook — always recheck waits as the wall empties.

Rinshan Kaihou (After a Kan)

1 Han

Winning on the replacement tile drawn after declaring a kan. Triggers off any kan — ankan, daiminkan or shouminkan — and stacks freely with most other yaku.

2 Han(9)

Double Riichi

2 Han

Closed only

Riichi declared on the very first uninterrupted turn — no calls have happened yet. Closed-only. 2 han instead of riichi's normal 1, with the ippatsu window starting the same turn so the bonus-han chance is the highest of any riichi variant.

Chiitoitsu (Seven Pairs)

2 Han

Closed only

A closed hand of exactly seven distinct pairs. The seven pairs must all be different tiles — duplicates of the same pair count as one. Scores a flat 25 fu and pairs well with honor-heavy or mixed-suit hands that resist forming triplets.

Sanshoku Doujun (Three-Color Straight)

2 Han

The same numerical sequence in all three numbered suits (e.g., 234m / 234p / 234s). 2 han closed, 1 han open. Often paired with pinfu or tanyao, and structurally exclusive with ittsu — pick one or the other based on whether your early draws cluster vertically or spread horizontally.

Ittsu (Pure Straight)

2 Han

Sequences 1-2-3, 4-5-6 and 7-8-9 all in a single suit. 2 han closed, 1 han open. The same-suit cousin to sanshoku-doujun — vertical inside one suit versus sanshoku's horizontal three-suit spread, and the two cannot coexist.

Toitoi (All Triplets)

2 Han

A hand made of four triplets (or kans) and a pair — no sequences. Often built from middle-game pon calls; pairs naturally with sanankou (three concealed triplets) and yakuhai for high-han open hands.

Sanankou (Three Concealed Triplets)

2 Han

A hand containing three concealed (un-called) triplets, regardless of the remaining structure. 2 han, open or closed — the call rule applies to the other meld and the pair, not to the three concealed triplets. One more concealed triplet upgrades the hand to suuankou yakuman.

Honroutou (All Terminals and Honors)

2 Han

Every tile is a terminal (1 or 9) or honor. 2 han. Since terminals and honors cannot form sequences, the hand always pairs with toitoi or chiitoitsu — the resulting stack is typically 4 han or more before dora.

Shousangen (Little Three Dragons)

2 Han

Two triplets and a pair of the three dragon tiles. 2 han for shousangen itself, plus 1 han for each dragon-triplet yakuhai — typically 4 han once the math settles. One pair short of daisangen yakuman, so a shousangen tenpai is always a yakuman threat.

Chanta (Outside Hand)

2 Han

Every meld and the pair contains at least one terminal or honor tile. 2 han closed, 1 han open. Sequences are restricted to 1-2-3 and 7-8-9 — the only ones containing a terminal. Junchan is the honor-free 3 han version.

3 Han(3)

6 Han(1)

Yakuman(5)